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The Legend of Zelda: Breath of the Wild Review – A Ranters Perspective

I currently own a total of two games on my Nintendo Switch, and only one of them is actually worth playing. Can you guess which of my two games is the good one?

That’s right! World of Goo! That game is by far the best Nintendo Switch game ever released, and is also an absolute system seller. So if you have a Nintendo Switch, buy World of Goo immediately. It is worth your money!

… Okay, so yeah. Zelda. This masterpiece of a game is pretty much the only reason to own a Switch right now. You’ve likely seen all of the reviews, and you know that Breath of the Wild is rated as one of the best games of all time. So honestly, there isn’t much for you to learn or otherwise gain from reading yet another review of an amazing game. But still, we figured it would be awesome to throw our own meaningless review score into the mix, just because we were once a well respected editorial platform. So here you go, Zelda nerds. Here’s our review score.

9.8/10

Yes, that’s basically all you’re getting from us. I didn’t think I would like a Zelda game, as growing up in the 90’s and early 00’s, Zelda was never really my cup of tea. It was just something I never truly got into, at least until Wind Waker came out. But even that wonderful game failed to keep my attention for any significant period of time. And yet, Breath of the Wild has managed to hit all of the right marks in my book of right marks. It’s basically a mix of all of the video game genres that I oh so adore. Open world sandbox, role playing, survival, puzzle. Breath of the Wild somehow managed to find a perfect blend of everything, just like a finely mixed stew of random apples and lizard parts. Okay, so maybe that’s not the best analogy, but whatever. You get the idea. This game is good. And I mean, like, really damn good.

But, I can’t rate it a perfect 10. There is just something missing in the formula. I don’t know if it’s the annoying weapon durability, or the lack of a clear story direction. The open endedness is amazing, but it can also be a bit of a curse as well, with me finding myself just randomly travelling around Hyrule until I eventually run into some kind of side mission that steers me down the right path. This level of exploration is amazing, but without a proper and clear direction, it can become repetitive pretty quickly. That is, if the world of Hyrule were devoid  of new things to discover, and thankfully, Breath of the Wild is chock full of  content. I’ve found myself just walking in a random direction, totally lost out of my mind, only to end up discovering a secret area that gave me one hell of a sword… only for that sword to get destroyed after using it 5 times on a random enemy. Seriously, exploring such a massive world isn’t the issue, it’s the weapon durability system. I’m constantly questioning whether or not I should go from point A to point B simply because I’m constantly running out of viable weapons.

Okay, so turns out I do know what’s holding back this otherwise perfect formula. Weapon durability. Seriously, if I were to craft a sword in real life, I’d make that thing last. I mean, we’ve got swords in the real world that are hundreds of years old, and they’re still in pretty good condition. Back in the ancient world of reality, we had epic wars with swords. So, the ancient swords that survived? Yeah, you can definitely put a safe bet on them having seen a bit of blood in their time.

This weapon ended up breaking in about 7 attacks. Seriously, 7 attacks and it just goes poof!

So, why the fuck is it that the swords (weapons in general) are so easily broken in the land of Hyrule? They just shatter after a few heavy whacks. I mean, sure. It’s not so annoying as to completely take away from your enjoyment of the game, but come on dude, if you’ve got an epic sword, you want it to see some epic battles, and lots of gore and blood. But nope, that little sword of yours is just as reliable as a twig. It’ll snap the instant you need it most. It sort of makes all of the higher end weapons meaningless, as a few hits from a sword that does 50 damage, and that thing’s gone, leaving you with a rusty broadsword that does 12 damage that can’t kill a fly, let alone that giant moron with a sword the size of a small tree.

And yet, I still love this game. It’s fun and addictive. It’s everything I’ve ever wanted in an open world game. It’s damn near perfect.  So if you happen to have a Nintendo Switch, or even a Wii U, you owe it to yourself to pick up The Legend of Zelda: Breath of the Wild. And while you’re at it, buy World of Goo as well. That game may not be the best game ever made, but it’s still fun, and it’s also seemingly available on every game platform known to man.

Welp, that’s it for now.  I didn’t expect for this “review” to be this long. Originally, I wanted to simply write a quick and simple “Yo, dis game gud, buy it” but somehow it ended up turning into a nearly thousand word essay on stuff you already know from reading other reviews of the same game. Nothing we said here is overly original, but we still said it. This game deserves yet another media outlet to review it, even if Gaming Rant is no longer as popular as we once were. We still have a voice, and we’re sharing it. Zelda deserves to be shared.

What do you think of Breath of the Wild? Let us know in the comments. Also, feel free to talk about all things Switch over on our Nintendo Switch forums. http://switchyo.com/